
In Street Fighter 6, every player has a 'Drive Gauge', made up of six green pips, that can be used in a number of ways. "The input window for a Perfect Parry is just two frames – for some perspective, in the famous Evo Moment 37 'Daigo Parry' video, those parries have a 10-frame window, so this is five times tighter." Other than a few wobbles on the first day that required an hour or so of maintenance, it was all very impressive.
#Evo moment 37 Ps4
How this plays out when PS4 owners join the battle upon release is a different matter entirely, but the SSD speeds of the current gen consoles were put to incredibly good use in maximizing the time spent playing the actual match, instead of browsing menus or load screens.
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Another notable plus is how quick the game allows you to rematch – it was a matter of seconds from the end of one game to ROUND ONE, FIGHT in the next. When up against someone from Australia, on the other hand, the match wasn’t exactly ideal, but it wasn't what you'd call unplayable, far from it, which is pretty remarkable for a beta test. Playing people from the same region worked perfectly, and there was even a series of high-profile matches played by USA versus Japanese players, and some Europe versus East Coast USA which went off remarkably well.

Once engaged in a game, the netcode was basically flawless. Street Fighter 6 hands-on: A multitude of new moves, and some polish for the past
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It’s a bit of a shame that this might change come full release, as top players tend to stick to playing other top players in private lobbies, but it was a cool glimpse at what could be.
#Evo moment 37 Offline
The Battle Hub was a point of focus in this most recent beta, and while the feature may have looked like an attempt at some kind of Street Fighter metaverse to some – players create avatars who play at, and can be challenged at, virtual arcade cabinets – it's actually much closer to the fighting game genre's arcade roots.įor fans of the competitive scene, or those who have favorite content creators, being able to go into a lobby and see these players standing in front of virtual cabinets – and, if they’re feeling brave, challenging them to a game – adds a distinct layer of community, more often associated with the offline scene something that's often lacking in the somewhat sterile online fighting game space. That said, it was an amazing thing to watch it being re-produced, listening to the crowd go nuts and seeing a perfect example of fighting game technique at its best.Capcom, it seems, is keen to avoid the same pitfalls this time around, and with Street Fighter 6 set to be split into three major portions – the open world single player World Tour, the more traditional Fighting Ground, and the online focused Battle Hub – it feels like there's plenty of scope for the developer to do so. For me, all that it needed was for someone one to yell out “let’s go Justin!” and it would have been complete. It was just beautiful to watch it happen. I was watching it by way of a live video stream and I must say that I could not believe my eyes.

I would recommend skipping to 4 minutes and 30 seconds in to see some magic happen.Īs you saw, Daigo actually managed to re-create Evo Moment 37. A lot of people thought that it might not happen, but rather than me spoil it, have a look at the awesome clipping from the match. During this event, Daigo faced off against Justin Wong once again in an exhibition match on the same game they did in the clip above: Street Fighter 3 – 3rd Strike. However, he went on to take 2nd place.įast forward to a more recent gaming tournament called Moment 37 Reloaded. More importantly, Daigo was able to pull off a solid execution to take that first game. As you will see from the grainy footage, it was hands down one of the most amazing things to happen in the history of fighting game tournaments.
